Guide Three Wonder Plays (TREDITION CLASSICS)

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Animal tales are perhaps the oldest of all folktales. They are part myth, part fable, and part fairy tales. They play significant roles in early stories and legends. Talking animals appear in many European folktales. Wonder tales also known as fairy tales are the best known of the traditional folktales. They are stories of supernatural wonders typically depicting the conflict between good and evil.

Most conclude with the triumph of virtue and a happy marriage. Cumulative tales are the ones in which successive additions are made to a repetitive plot line. Folger Theatre. On Exhibit. Folger Editions. Building Plans. Folgerlibrary Follow From the Collection. Shakespeare Imogen FolgerFinds.

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Learn why these caffeinated treats were initially slow to catch on in England. Read an excerpt from the introduction to a new anthology of stories edited by Charlotte Artese. Shakespeare is our middle name. We are stewards of a precious resource of world heritage and culture—a living tradition that offers something truly elevating.

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Free Folger Friday: Mozart vs. Dec 6. One common way to play is with four walls but to have the North wind position as a 'dummy'. The alternative is to play with 3 walls in a triangle.

The 'dummy' method results in a satisfactory game but there are a number of special rules that are required and Masters Traditional Games believes that the triangular game for three players is simpler and more elegant and so that is our recommendation. These rules are provided by Masters Traditional Games, an Internet shop selling quality traditional games, pub games and unusual games.

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For general information or for copying and copyright, see our Rules Information page. Our rules are comprehensive instructions for friendly play. If in doubt, always abide by locally-played or house rules. Games Bulletin. Sjoelbak - Dutch shuffleboard. Carrom Boards. Pitrush - Disk Flicking Game. Shuffle Puck. Shove Ha'penny Boards. Bagatelle Games. Puff Billiards.

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Mah Jong in Presentation Box. Mahjong Tile Racks. Mahjong Counting Sticks. Africa Rand. The Rules of Mah Jong or Mah Jongg Like many other traditional games, there are a wide variety of forms of Mah Jong which makes things somewhat difficult for anyone trying to find the definitive set of rules.

See also: Mahjong. The tiles comprise: 36 Circle tiles in 4 sets of 9 tiles numbered 1- 9. The picture on each shows the appropriate number of circles.

The pictures show the Chinese symbol for the number represented. The picture on each shows the appropriate number of bamboos except for the One of Bamboos which often is denoted by a sparrow or rice-bird and doesn't feature a bamboo at all. The other bamboo tiles are represented by green bamboos only.

However, some sets denote the white dragon with a capital 'P' which stands for 'Pai', meaning white or pure. Depiction of the flowers varies hugely between sets but the most common traditionally are Plum blossom, Orchid, Chrysanthemum and Bamboo. Depiction of the seasons varies hugely between sets and they are often not recognisable as a season by people who can't read Chinese.

The following can be used at the discretion of the players if available: Sets often have some spare blank tiles to be used to replace lost tiles.

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Some Joker tiles are also commonly included. They are denoted by a Chinese horse and are used for the play of another game called Ghoulash. More expensive sets include four special counters denoting the four winds. These are used, instead of the standard four winds tiles to decide who sits where and are then placed in a special box called a Tong-box with the uppermost tile showing the prevailing wind for each round.

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Finally, most sets come with some tally sticks which are used for scoring. The score can be kept using any medium, of course. Two other popular options are money, for those of a gambling bent, or paper and pencil. For the each subsequent round, the positions change in one of two ways: If East wind went out in the previous round, then the positions stay the same and the player who was East wind remains the same for another round If one of the other winds went out in the previous round, the wind positions rotate in an anti-clockwise fashion so that the player who was South wind in the previous round becomes East wind.

The 3 basic sets are as follows: A Pung - a set of 3 identical tiles e. A Chow - a run of 3 tiles in the same suit. A Chow does not score and so is only helpful because it can contribute to a hand that allows a player to call Mah Jong. In order to do this, a player must achieve one of the following: A pair, and 4 Pungs, Kongs or Chows A special hand However, the overall aim of the game is to amass a greater score than one's opponents and it should be remembered that it is possible to do this over a series of rounds without ever calling Mah Jong. After each discard, any player who has 2 or 3 tiles that match the discarded tile may take the next turn by calling Mah Jong, Pung or Kong.

Such a player, takes the discard and plays the resulting Pung or Kong on the table in front of him or, in the case of Mah Jong, takes the discard and declares all tiles in hand, thus finishing the game. If no player calls Mah Jong, Pung or Kong, then the player to the right of the player who just discarded takes the next turn.

This player may, if he has 2 tiles that can be matched with the discarded tile to form a Chow, call a Chow the player must then take the discard and play the resulting Chow. Otherwise, this player simply takes a tile from the open end of the wall. If possible and desired, he can then declare a make a Pung, Kong or Chow by laying the combination face down in front of him.

Whenever a Kong is declared, the player must lay all the tiles forming the Kong on the table and immediately take a tile from the wall. A declared Pung can can be converted into a Kong but only using a tile taken from the wall.